One team.
Eleven picks.
One leaderboard.
First 11 is a football prediction game. Each matchday, pick one team and predict their starting eleven. Get more right than your mates to climb the leaderboard.
Three steps each matchday
Pick one team
Choose any team playing this matchday. The harder a team’s lineup is to predict, the more points it pays — so it’s worth weighing risk against reward.
Predict their starting 11 — and a captain
Build a lineup of 11 players you think will start, then hand one the armband. Form, suspensions, and injuries are all shown to help you decide.
Score twice
Your prediction locks 90 minutes before kickoff. Correct picks score the moment the real lineup lands; your players then earn performance points for the match itself — captain doubled — at full-time.
League or Head-to-Head
The main game runs in League mode. Head-to-Head is the side quest where you settle it with a friend — or a whole group.
How points are earned
Your score has two layers. A lineup score locks in at kickoff from your correct picks. A performance score is added at full-time from how those players actually played — with your captain’s doubled. That’s why a perfect 11 is just the start: back a team you expect to score and keep a clean sheet, not just the one that’s easiest to predict.
Each correct player
A perfect 11/11 = 33 base points, before any bonuses.
9 correct picks
Milestone bonus.
10 correct picks
Milestone bonus.
11 correct · Perfect 11
Bonuses don’t stack — you get the highest one you hit.
Rotation call — a rarely-starting player, called right
Players who rarely start are worth extra. Check the form dots — the fewer of the team’s last 5 they started, the bigger the bonus if you call it right.
The difficulty multiplier below applies to this lineup score.
Plays 60+ minutes
A correct pick only earns performance if they actually start and stay on.
Goal
Keeper or defender · midfielder · forward.
Assist
Clean sheet · 60+ min
Keeper or defender · midfielder. Forwards don’t score for it.
Goalkeeper saves
One point per three saves. Saving a penalty is +5.
Cards, misses & goals conceded
Yellow −1 · red −3 (a second yellow is the red — punished once, not twice) · penalty miss −2. Keepers and defenders lose 1 for every 2 their team concedes.
Captain ×2. Your captain’s performance points are doubled — back someone you expect to star. Your vice takes the armband if the captain doesn’t start. The double applies to performance only, never your correct picks.
Harder to predict pays more
Difficulty isn’t about how good a team is — it’s how hard their starting eleven is to call. We measure how much each team shuffles its lineup from match to match across the season (refreshed as the season runs). A settled side is Easy; a heavy rotator is Hard and pays up to 20% more. So a less-fancied team that chops and changes can be worth more than a giant who names the same eleven every week. The multiplier scales your lineup score; performance points aren’t multiplied.
Call a rotation risk, earn more
Every player carries a form read — the five dots you see when you pick. Correctly back someone who’s been out of the side and you pocket a bonus on top of the base +3. The rarer his recent starts, the bigger it is — so a nailed-on regular pays nothing extra, while a genuine gamble pays the most. It only lands on picks you get right, and it’s part of your lineup score.
No recent data — a debut or a new signing — means no bonus, not the biggest one. Like the rest of your lineup score, the bonus is scaled by the team’s difficulty multiplier.
How the maths plays out
Sarah picks Liverpool (Hard, +20% bonus pts) and captains their striker. She gets 10/11 correct — including one brave call on a rotated starter — and her XI has a good day on the pitch.